First of all, for the purpose of an hybrid style playing druid, efficiency and optimization are not what's generally intended as such and applied to the other classes or to druids playing a single role imitating the other classes.
Optimizing a multirole druid is different and even harder than building up a character able to viably tank, DPS or heal one at a time per battle.
A multirole druid has to:
1) be skilled and prepared, above average.
2) know his build points of strength and weak points.
3) have appropriate gear. "Default" gear won't cut.
4) have a guild open enough to accept a different, unknown game play style
5) take advantage of the existing facilities, like Ventrilo
6) last but not least, has to be humble, remember that his role is not to shine in anything but to grease the raid mechanisms, often unnoticed.
1) Be skilled and prepared.
A druid that wants to play multirole has to be ready, have the "feeling" on how the battle is going on, especially in a raid.
Some times you'll have to judge and anticipate what's going to happen, and keep a vigilant eye on the other people bars and on the action at hand at the same time.
This way of figthing is rewarding, can be frantic and tiring. A thing not for everyone indeed.
A quick way to know whether you are going to like and be successful about this game style is to answer some questions like:
- Do I have the skill required to perform this task? It might seem to be easy to DPS on a boss. Can cause a wipe if badly done. You'll probably need to "retrain" before being ready for this role.
- Do I have the gear required? No, the greens with +12 str +12 agi is not what's required. You need good stuff gathered everywhere, at least blue quality.
- Am I ready to farm for such hybrid gear in case I don't have it?
- Do I like to run around all the time, often be in melee with 1600 a hit mobs and one second later be able to disengage and heal or combat ress someone else?
- Do I prefer staying comfortably in the back, watching the CT_Raidassist indicated lowest health guy and healing him? Do I enjoy DPSing and be high in the meters? Am I a bear fanatic? Do I like to follow orders or am I ready to dive into action, well knowing that 40 people are in danger, in case I do something very bad?
- Are you ready to accept flames? Do you know that for the others, a warrior dies due to an unfortunate crit, a rogue for an unfortunate crit but a druid dies because he's worthless and should stick to healing all the time?
About being prepared:
After playing for so long time in raids I noticed a decrease of my skill at playing... (PvE) druid!
In fact in raids you get so much accustomed at doing one single thing for hours that you slowly lose your training and become a "bot".
How many wipes did you see, when the warrior got disconnected or died and no one moved a finger? The other warriors stood there like stones awaiting for orders.
The druids? All "frozen", stuck in caster form, waiting for the wipe. The others? All running around like headless chickens, trying to do what? To escape a 40 man raid boss?
As multirole druid, that is one of "your moments". Unlike the others, you'll scream on ventrilo to heal you (the raid must be aware of your role, else it's useless to even try) and charge and heatbutt the untanked mob.
To train playing like a druid again, you have to join some half-guid, half pick up group groups / raids to tier 0 instances and practice there.
The best place to train is Stratholme, with hard hitting mobs that tend to attack in droves.
Dire Maul too is good, but to practice there, you should get a warrior and a priest doing the main roles and you have to tag along as "multirole".
2) Know his build points of strength and weak points.
Playing multi-role is not reserved for a specific druid build. The only very important talent you should have is feral instinct (3 - 5 points), the more the better.
Each build has strong and weak points and your gear will have to take this into account.
You have to basically focus on your weak points and offset them with gear.
In my case, 14/32/5 (14/31/6 sometimes) I have a natural high DPS but bad mana regen so I'll focus on getting a decent mana and spirit / mp5.
In case of a full restoration build, you'll want to focus on having some DPS, stamina and armor since you still have innervate available to offset the lower mana you'll have. It's pretty hard to achieve a good balance between your healing prowess, damage done and aggro capability, you'll have to get full enchants (I suggest +25 agi both on your tank and DPS weapons as you'll crit rate will be low and your AP benefits less off str than a feral build.
The balance build is harder to fit into a multirole, you'll have to consider wether to get additional resto or feral talents and study your gear to augment them. I suggest to put points so you still are able to get at least 5 points in ferocity and 3 points in improved treat (feral instinct).
Last, an "hybrid" build like 0/30/21 or 1/29/21 (slightly better for ZG like instances) will be naturally balanced for this kind of gameplay.
If you consider Genesis as the new Blizzard answer (forget for a moment wether it's adequate or not) to the multirole play, you'll consider 30/21 as a very multirole friendly spec.
3) Have appropriate gear.
I'll expand more on this in a separate chapter. Suffice to say that a multirole playstyle is achieved only using multirole gear.
Finding good gear for this is not easy and involves extensive farming.
If you don't have it and are not ready to spend time getting it, you will do a much bigger service to your guild by playing single role.
Don't goof around in insufficient gear. You'll just end up useless, dead, laughed after and told to return healing.
4) Have a guild open enough to accept a different, unknown game play style
This is possibly the hardest obstacle to confront with.
Over time, since druids have been poor gimps for a long time, not geared for anything but healing, the general community classified them as "gimps that can heal" => spend 6 hours mashing one button, well away from action.
It's objectively hard to find a guild willing to accept a change, you'll have to insist a lot and you'll be constantly under pressure by a lot of people hoping / waiting for your first mistake to shove you again in the healbot slot.
In case your druid is still not 60, I hotly suggest to check your realm out and reroll elsewhere in case.
Signs that tell you wether your server is "druid compatible" or not:
- Old, mature shards and migration shards are the worst, a reroll is almost inevitable unless you know of open minded guilds.
I.e. on my shard only one raiding guild accepts anything non resto 31+ (possibly 44+).
Don't illude yourself to impress anyone with amazing skill or heroic deeds: on these shards you have ZERO chances to ever prove yourself. Reroll already.
It's not a matter of build, as I told above you can play multirole even as restoration druid.
But the same guilds not accepting a non full resto druid, won't accept at all a full resto druid willing to play multirole. They just demand you take a fixed slot and stick to it, forever, till your brain rots.
- RP-PvP servers seem to be much friendlier to "non min-maxing optimized" specs and game styles. If you manage to end up in a young server of that kind, your chances are much better.
I remind you that those servers follow a stricter policy about how characters have to play.
So keep it well in mind before you create a druid over there "only" to be free spec.
- Being guild leader, class leader or officer will tend to grant you more chances to at least prove your worth.
- If your guild achieved end game farm status using druids as healbots, there's an huge chance that you won't be able to prove yourself.
For new content they will still demand you to play single role, which basically is a sort of big "no" to a multirole druid, which has been specifically created by Blizzard as the class to bring for new encounters, a sort of "safety net for learning new content".
As a rule of thumb, if your guild is pre-MC and friendly, you'll stand a chance to play multirole, else you'll have to be lucky to find an open minded, friendly guild.
Or you'll have to lose all your progress made and reroll on a young server, without the pre-judices and pre-concepts that poison the mature servers, which stopped at pre-1.8 patch.
Always remember, the worst druid enemy is not content or end game challenge, it's the other players, their ignorance and their cold steel grip on your desire to have fun and satisfaction.
5) Take advantage of the existing facilities, like Ventrilo
Since a multirole druid is like a ball bouncing everywhere and performing diverse actions all the time, it's in the best raid interest to have effective ways to keep everyone updated on what you are doing.
The last thing you want is to i.e. run and offtank an hard hitting add without anyone knowing about this and so you won't get a single heal.
Macros for communicating your actions are your friends, make one for every situation.
One for sure to communicate you are about to tank and will need to be healed.
One to warn that you are going out of mana.
One to warn that you are combat ressing someone and so on.
Use mods when appropriate.
CT_Raidassist s a must, but you have to keep your mana under control too, so something like druidbar will help you immensely.
Another mod I suggest taking is TauntResist, which will announce on the configured channels when your taunts are resisted. Useful when in emergency you have to tank and you are so unlucky that your taunt is resisted.
Talk on Ventrilo early and often, if your guild uses it or a similar software.
Your multirole demands quick, immediate action, not to wait 20 seconds while you type on raid chat that you are going to offtank a lose add that is killing casters.
Ventrilo can make the difference between a wipe and a brilliant "save the day" action.
6) Has to be humble
Remember, you are playing a support class, not a "super-star".
Playing a druid is not easy, playing a multirole druid in a raid is very hard and will not show up in any meter.
You won't be anywhere high in the DPS meters, you will probably be last in the heal meters.
Playing a multirole druid (in my humble opinion multirole druid is just playing Druid as it has been planned by Blizzard) won't grant any record, any shiny reward.
You'll have to recall that when you were below level 60, you played your class for the fun of it, not for the DPS meters and that was enough. The same applies for multirole druids.
You'll probably end up un-noticed. When you'll fail at saving the day, some will say you were taking a valuable raid slot for nothing after all.
It's not a 5 man group, where people can clearly see you offtanking adds hitting on the priest or assisting the tank with your DPS.
It will probably be self-reward, and a big one at that, because for once you did not play easy mode but at your class fullest.
Remember, multirole druid shines in learning new encounters. If your guild won't allow for that, it means they don't really want your versatility after all and are letting you do that in farmed content just to make you happy.
Gear
As previously stated, your gear should not be your usual "super specialized" gear but an all-encompassing one.
And good at that, else you'll be completely worthless, a weight instead of an help to the raid.
Basing on your spec, you'll have to carefully select pieces that offset your proficiencies and make you a full around good character.
Remember once again, you are not going to be the best in any given account, you'll be "good" in all and that's it. Such is game balance.
Gearing up for multirole playing can be a pain but it's possible.
You'll need to farm blue quality or better gear (NO GREENS!) with multiple stats. No "feral gear" but druid gear in this case.
For the druid willing to experiment with this activity and still at the beginning of the tier 1 content I suggest farming for stuff like:
Death's Clutch
Bone Ring Helm
Songbird Blouse
Wildheart Kilt
and similar other gear.
To the point of seeming to be heretic (this guide is almost as about playing an "heretic role" as possible ;P ) I will consider as viable multirole gear the PvP set.
The blues PvP set is very good and comparable to the above pieces, the purple PvP set is possibly the best generalist druid set in game.
For the lucky druids out there, of course, the Genesis set will work as good for this task.
For the less lucky / casual druids, the Feralheart Railment gear will still provide a somewhat viable solution.
Improve multirole gear with +all stats enchants whenever possible.
Since you'll have to switch multiple times and heal, you'll want to maximize spirit and mana per 5 seconds (since now it works in animal forms).
In fact I chose to enchant my staff with +20 spirit instead of +55 healing - since being full feral I lacked on that department.
Try your best to acquire 3 Stormrage as soon as possible too, the set bonus is more regen and you will always need it, we LIVE on mana regen and use mana like crazy.
Stormrage will provide the int and regen, you'll have to compound it with more "tank / DPS" oriented gear then.
Remember, as multirole druid you'll have to brutally exploit every possible buff and improvement possible.
Be always with battleshout aura / +dps totem / trueshot aura, be always buffed both in int and stamina and remember to ask priests to keep you constantly buffed with Divine Spirit.
If possible, use +spirit scrolls too.
Whatever you do, you have to try your best to keep your buffed attack power at least above 800 (easy for a feral druid), spirit to 170+ buffed, armor to 7500-9000.
In case you feel like, install an auto weapon switch mod so you'll use your warden staff in bear form, a good +int +spirit weapon for healing and a decent DPS weapon in cat form.
I made an Allakhazam profile showing what I call "poor man's Genesis" gear.
As you can see, this gear is entirely achieved without even having to enter BWL once.
(Please disregard the silly enchant of Warden Staff, as soon as I get the necessary rep it will become +25 agility).
If you find this gear hard to get... well I told already it won't be a walk in the park.
Once again, you WILL have to get good enough gear or be worthless.
And there are valuable blue replacements for it.
I.e. just to give some examples you can replace
- the staff with Hammer of the Grand Crusader.
- quick strike ring with Band of the Ogre King or Myrmidon Signet.
- Heavy Dark Iron Ring with Ring of Protection or Thrall's Resolve.
I myself will replace in few days the necklace with the Darkmoon Faire one.
Samples of the stats you achieve with this kind of gear (again, if you are resto / balance / hybrid spec you'll have to alter the gear to suit to your build):
- Cat form, using the mana regen / int Staff Of Dominance:
http://img378.imageshack.us/img378/9914/14si1.jpg
Notice, even if not exceptional per se, the mesh of stats is fairly decent.
4067 hp without priest buff, 916 attack power self buffed, 5734 mana with mage buff (enough to heal in emergency for a good while), 200 spirit self buffed to regen fast.
- Cat form using a simple Bonecrusher (quest in Dire Maul).
http://img230.imageshack.us/img230/2329/20fb.jpg
Attack power increased to 1024, I'll use this when I am well sure that the situation is well under control (since I lose mana vs having the int staff).
- Bear form, using Warden Staff , but Unyielding Maul will do):
http://img378.imageshack.us/img378/8149/38vx.jpg
Loses mana (I suggest keeping the int staff up as bonus mana until you cast something, then switch to other weapons like this) but has 9547 armor, 5841 hp motw buffed, good enough to emergency off tank every add and often to emergency tank a boss for some time.
768 attack power to help keeping agro too.
All in all, for the gear used I believe it's a fairly good all-around set.
By pure coincidence (or not?), using this set I am having ample satisfactions in PvP too...
Remember, don't fall in the error of going crazy in say attack power or armor meanwhile neglecting mana or the other way: you'll end up greatly disadvantaged.
Suggested ways to play multirole
Ingenuity, situation awareness, predisposition on multi-tasking, practice, skill, are all fundamental assets to the multirole playing druid.
Especially when learning new content, the situation changes all the time, you have to jump in a snap from DPSing an add to heal a tank that lost an healer or downright replace him if he died.
Because of this, I think two multirole druids should join the raid. In case of two feral / balance druids they will go into the DPS groups to buff them with LoTP / moonkin.
There's not a particular rule on how to play multirole and some bosses allow for maximum flexibility.
For trash, the choice is pretty obvious, they'll DPS simple stuff like say Annihilator, sleep the dragonkin before suppression rooms (freeing the restoration / healer druids from the task), DPS / tank / sleep on ZG beasts etc.
For bosses they'll usually begin as DPS or offtank. The main tank position is left to a warrior or an optimized tank gear druid.
The raid will take care of having their adds dying first, so they are free to go and assist the rest of the battle in the most appropriate form.
If you start as DPS on a boss, remember you are not here to come high in the DPS list.
There's no need to try and squeeze the most damage done. A dead multirole druid is the most useless thing ever, because his role is exactly to be wipe prevention and raid speed optimization.
So, use some grain of salt, wait for the MT to gather 5 sunder armors, faerie fire, then do your stuff (since your gear is not extreme, you should have lower risks of getting agro), use rip and then cower as it recycles.
Meanwhile check the other offtanks, chance is that one of them could lose an healer. In that case, cower (if available) and then run to the problem place.
Combat ress the healer if you have time, else regrowth + HT the tank (if you have NS, use it). You will have few seconds for that. This is what I did some times in MC.
If it's the tank going down, don't try and combat ress him. Will take so long that the boss will probably kill several clothies in the process. You'll end up in an unbuffed offtank with half life and his healers well dead.
Spam your heal me macro and shout on ventrilo to stop attacking that mob and heal you, meanwhile charge it (to save time, even if they are usually immune on the root effect).
Taunt it too, enrage, maul, faerie fire. Try and keep it on you the best you can. If you see it's "wobbling" you could try and toss a quick regrowth on yourself / frenzied regen. This is the typical situation where you want having 4+/5 Feral Instinct.
You'll need about 7 undisturbed seconds to get a steady agro.
Remember, these things won't work at your first attempts, they need practice. The raid mobs hit very hard and you fight against the seconds. You'll need a comprehensive guild giving you some time to learn how to play multirole at full.
In case you start as offtank, make sure to ask for your add being killed first (your gear is not optimized for best tank performance and you have to get free asap to continue your activity).
Once the mob is dead, heal up by yourself and assess the situation.
Ask if healers seem like ok (not going out of mana, alive etc.). If there's a problem, check if you went out of combat (sometimes it happens) and if so, dress your full healing gear.
Else go to the next add to be killed and DPS on it. As soon as you spot an issue, cower and jump to the problem at once.
Basically as multirole druid you "idle" doing DPS and thus bringing a speedup to the raid, then as you are needed you perform another role at once.
Examples on how to deal with bosses as hybrid playing druid
This section is no way intended to be authoritative on how to deal with them. I am just giving out some ideas and will add more in a second time.