http://rockers.wikid.de/uploads/bwl_chromaggus.jpg
(Note there are many places in BWL where chromaggus can be successfully fought.
The round ramp, the staircase between supression rooms, in the gate to the
octagonal room he originally stands are all viable spots. The setup follows
always the same principle in is probably most easily understood in this spot)
Chromaggus is different for each instance ID. His abilities are however derived
from a fixed pool. He chooses 2 afflictions (debuffs) and 2 aspects (breaths)
that remain unchanged until the instance resets.
Afflictions
(Unlimited Range, unaffected by LoS)
Brood Affliction: Black (Curse) --> ??
Brood Affliction: Red (Disease) --> ??
Brood Affliction: Bronze (Hourglass) --> 4 second stun at random intervals for
10 minutes
Brood Affliction: Blue (Magic) --> Movement Slowed
Brood Affliction: Green (Poison) --> DoT
Aspects
(360° AoE, affected by LoS)
Black - Ignite Flesh - Strong DoT
Red - Incinerate - 3675-4275 fire dmg
Bronze - Time Lapse - Frozen in time! Health reduced by 50%, and Wipes any
threat generated.
Blue - Frost burn - Attack speed reduced by 80%. Approx. 1400 dmg
Green - Corrosive Acid - 875 to 1125 dmg every 3 sec. Armour reduced by 3938 to
5062
Tactic remains the same for all combinations. EXCEPTION: Time Lapse
Tanking
Chromaggus can be tanked by a single tank (phew!).
Positioning
Positioning is done as shown in the illustration, all DPS groups get a paladin
for healing but are expected to bandage. Its important that the DPS-safes are
all covered with dispelling for magic/curse/disease/poison. Healers in theory
dont need an extra cleanser since they can handle all by themselves (druid for
curse and poison, priests for disease and magic) but nevertheless a paladin at
at the healer spot is a good thing. Bronze cant be dispelled.
DPS
At all times, chroma is vulnerable to a certain school of magic. He constantly
changes it so we have to check for it over every now and then. Aside from
exploiting the vulnerability, its also important not to overnuke so the MT can
keep aggro.
Time Lapse
This requires an offtank to build aggro on Chroma. When the breath is announced,
the offtank runs to his safe. After the MT gets "stunned", the offtank gets
aggro and immediately runs chroma back to the tank spot where he hands over
aggro to the MT again. The offtank will get a personal healer (paladin) that
keeps him at full health to survive the 6 seconds time lapse. The paladin shall
not build any more aggro than absolutely neccessary so Chromaggus will always go
after the offtank.
Since the offtank cannot outaggro the MT healers and DPS, everyone in raid but
the offtank and his paladin have to become affected by time lapse. This means:
Hide for the damaging breath as usual, but stay in(get into) sight of Chromaggus
for the Time Lapse breath.
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