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endgame guide: +dam gear for dps-casters


This is a short write-up on how to dress for doing damage as a cloth caster. Druids can also wear this, ofc. This is MY opinion on good, easy-to-get gear for doing damage. Feel free to chime in below; if it's good I'll add it, if it's bad...well, lets leave it at that ;) the gear is selected for raw damage potential, and not so much for survivability and fight-stamina. Most caster classes have ways of mana-regen, and they should use these. Also this is from a group/raid perspective, so you won't get hit on much. You WILL be the glass-cannon you are supposed to be...and you WILL hit hard. Pray you have a good tank. Most of the gear is non-specific, but you would get a bit more damage out of damage-type specific items (+ice damage etc). Mechanics The amount of damage you get from damage gear depends on the casting time of your spell. 3.5 secs takes max advantage of your gear, with anything lower being relative to this (eg. casting time of 2 secs : 2/3.5 = 57% damage from your gear.). Instants count as 1.5 secs (which is the lowest) and DOTs/HOTs (with 5 ticks or more) and channeled spells take full advantage. Spells that heal as well harm take a 50% bonus reduction as well as any reduction due to casting time. Area-effect spells, snares/roots, DD+DOT all have reductions as well. A good guide to mechanics can be found here: http://www.wowwiki.com/Formulas:Plus_damage_and_Plus_healing When deciding between crit and damage, ALWAYS go for damage. Crit% is weighed heavily on the item-budget and you are usually better off getting +dam instead. The amount of +dam you can get om items will this improve your DPS much than the crit% you can get. Also for locks and shadowpriests, half (for locks) or most (for priests) of your damage come from sources that can't crit, so going crit can be an exercise in futility. Example: Shadowbolt, rank 9 with improved shadowbolt used to its fullest (all 4 sources are used). You may crit after a crit using one of the 4 charges, but that would waste the remaining charges, so in effect it has the same total effect, so I have disregarded this in my calculations. The proper math would be: Base damage: Base hit 93%, crit 10%, 0 damage, 1000 bolts base damage 481 (rank 9) and using imp. SB to the max = 706781 Crit setup: crit 20%, 100 damage, total damage: 1167113. 65% increase (epic heavy) Dam setup: crit 10%, 300 damage, total damage: 1147601. 62% increase (no epics) Minor Epic dam setup: crit 10%, 400 damage, total damage: 1294541. 83% increase Major Epic dam setup: crit 15% 700 damage, total: 2053877. 191% increase Major Epic Crit setup: crit 30% 300 damage, total: 1990144. 179% increase As we can see, you need a lot of crit to make up for the lost damage and do the same damage. You would also have a hard time even getting the +100 damage with the 20% crit, not the mention the extreme lack of stats and getting the crit% itself. When you move in to epics, you will have a very hard getting the extra %crit (+20% in gear? Not gonna happen) and you will find it even harder to get crit AND damage at the same time. Damage is much easier to come by. At low lvls crit gear builds and dam gear builds can do the same damage, but crit gear builds will require a LOT of extra work in terms of getting the gear. At higher lvls it's not even an option to go for crit gear, as an epic crit% on an item is still 2-3% (with no damage and stats), while you readily get 80-100 +dam on gear with stats. And all of this is without non-crittable DOTs in the picture. DOTs get full benefit from +dam gear and none from crit. And DOTs do make a large part of lock damage on high-HP targets. For mages, it looks even worse, since they don't get the 20% increase to damage after a crit. They are even better off going for +dam gear. Gear Head: Spellweaver's Turban, Drakkisath, UBRS, 10% (new item, not confirmed drop rate). http://www.thottbot.com/?i=53176 This is easy to get as it is in UBRS and is my primaty suggestion. The Hexxer's Cover, Jindo, ZG, 6.6%. http://www.thottbot.com/?i=51756 Harder to get, only slightly higher damage Crimson Felt Hat, Magistrate, Strat, 9.9%. http://www.thottbot.com/?i=37196 If there are a lot Strat runs on you server, this is also am option. Slightly lower dam, but higher stats. And it looks cool :) Neck: Anastari Heirloom, Anastari, Strat, 9.4%. http://www.thottbot.com/?i=37237 +shadow, stamina, easy to get to boss. Winner for locks Arcane Crystal Pendant. Mage quest in ST. http://www.thottbot.com/?i=51336 Free, good damage = winner Shoulders: Burial Shawl, mini-bosses in Scholo, 1-6%. http://www.thottbot.com/?i=37198 Relatively easy to get and high damage. Chest: Robe of Everlasting Night, Immolthar, DM, 14.1%. http://www.thottbot.com/?i=35746 Good stats, good damage and in a fun instance. Freezing lich robes, Ras frostwhisper, Scholo, 10.5%,http://www.thottbot.com/?i=19325 Frost damage and lots of it. Legs: Spiritshroud Leggings, The Beast, UBRS, 16.9%. http://www.thottbot.com/?i=19207 Waist: Ban'thok Sash, Ok'Thor, BRD, 33%. Rare spawn. http://www.thottbot.com/?i=7124 Extremely good for it's lvl and will last you long. Thuzadin Sash, Nerub'enkan, Strat UD, 10.3% http://www.thottbot.com/?i=37193 Alternatively, go for the upgrade to your armour set waist piece, they are relatively simple to upgrade. Mages: http://www.thottbot.com/?i=53138 Locks: http://www.thottbot.com/?i=53130 Wrist: Again, upgrading your set-piece is an option, as the only alternative involves killing a guard in DM: Sublime wristguards, DM north guard slip'kik (and others), 3.5-5%, http://www.thottbot.com/?i=35879 Mages: http://www.thottbot.com/?i=53139 Locks: http://www.thottbot.com/?i=53131 Hands: Hands of Power, Zigris, LBRS, 8.2% http://www.thottbot.com/?i=20924 Hard boss to get to and a hard boss to take down. Best bet is to 10man it. Sandworm Skin Gloves, 40 man raid quest in Sillithus. http://www.thottbot.com/?i=52037 These are easy enough to get if you are in a big guild. Otherwise they can be a pain. Going for the epic upgrade to your class-set can be a pain, so either go for the above or be happy with your set gloves (Dreadmist/Magister's) Feet: Dragonrider Boots, UBRS, Rend, 4.6% http://www.thottbot.com/?i=38529 Very good boots with Fire res on it. Very popular. Maleki's Footwraps, Strat, Maleki, 11.8% http://www.thottbot.com/?i=37222 High shadow-damage so no good for mages. Perfect for locks and shadow priests. Rings: A poor choice of rings until you hit epic lvl. You may get lucky and get some nice BOE items (like Maiden's circle or band of the unicorn), but you will probably have to settle for nice rings with your key stats on them. There are some rings out there, but they are either from lenghty quests or from high end instances: Band of vaulted secrets, mage-quest. http://www.thottbot.com/?i=52554 Eye of Orgrimmar, BRD quest line. http://www.thottbot.com/?i=6919 Zanzil's Seal, ZG, Mandokir, 9.3% http://www.thottbot.com/?i=51325 Mainhand: Witchblade, Gandling, Scholo, 10.6%. http://www.thottbot.com/?i=19083 Blade of the New Moon, Immol'thar, DM, 8.2%. http://www.thottbot.com/?i=35896 Shadow damage Mind Carver, Prince, DM, 14.6%. http://www.thottbot.com/?i=35828 Soul Harvester, lock quest reward. http://www.thottbot.com/?i=52032 Free, looks good and has good stats Offhand: Tome of the lost, Drakkisath, UBRS, 23.8% (new item, so not confirmed drop%). http://www.thottbot.com/?i=53168 Very, very good item. Get it. Umbral Crystal, World drop. http://www.thottbot.com/?i=4949 This can usually be gotten off of the AH for cheap and will last until you get Tome of the Lost. It's shadow, so not for mages :) Trinkets: Briarwood Reed, Jed, UBRS, 25.3%, rare. http://www.thottbot.com/?i=19202 Rare spawn, but very, very good item. Get it if you get the chance. Draconic Infused Emblem, Drakkisath, UBRS, 14.3% (new item, wonky drop%). http://www.thottbot.com/?i=53239 Short cooldown makes this a very, very good piece. After 1.11 it's slighty better than ZHC, which is epic. Get it! Eye of the Beast, quest reward from Ony quest line. http://www.thottbot.com/?i=13106 Good item, use it if you don't have any +dam items. Royal Seal of Eldre'Thalas, DM trinket gotten from the book-quest in there. http://www.thottbot.com/?i=38514 is the lock one, which is very good. The mage one sucks, but get it for the Fire res on it anyway. Notes on gear: Warlocks and shadowpriests can use Felcloth items, when they are DPS'ing. They give high damage and are VERY easy to get. http://www.thottbot.com/?s=felcloth If you PVP, the Bloodguard pieces are a valid option. They have good stats, medium damage and a nice 3-piece +dam set-bonus



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