Intro
*Please note: this is a very detailed and very
long tutorial. If you’re a very experienced FFXI
player and are only interested in a couple of quick
tips on how to make gil quickly, see the Specific
Strategies section (focus on Spipi hunting and
overnight fishing).
First off, it is important to realize that there is
no single way of making massive amounts of gil in
FFXI in a very short time period. That is the nature
of a nearly perfect competition economy – many
identical (or nearly identical) items are all sold,
and if profit is large when selling one item or
another, then more and more people get involved
until the market value decreases. That is why
crafting is not really profitable until higher skill
levels: there are simply too many people who can
offer the same item, many willing to offer it for
any price just to off-set costs. FFXI’s auction
house economy has two strikes against it, because
everyone lives and dies by the Price History.
Everyone wants their item to sell, and to sell
first. Naturally, people try to undercut, and those
too greedy lead to a decrease in the item value.
Since people always want to sell first, undercutting
constantly occurs and very rarely do item prices go
up. That is why it’s important to understand the
basics, and the more advanced effects (or patterns),
as well as a few profitable strategies. Combining
these following ideas, you will be able to make
large sums of gil both short-run and long-run.
The Basics
No tutorial is complete without certain basic
understandings. Please feel free to skip this
section if you feel confident in your knowledge in
these areas.
Mules / Alternate Characters
Every major city has it’s own auction house, which
are completely independent of one another. Ideally,
one would want a character in Jeuno, Windurst,
Bastok, and San’Doria to have access to all of the
cities via mules or main character. However, 3
characters will be all you need. Your main character
in one of the three starting towns, and two more in
each of the other starting towns. Jeuno is
unnecessary, because most items are listed at a
price less than the starting cities and those items
more expensive have no efficient profit because of
the high tax rates (~103 gil tax for 1 item, and
500+ gil for a stack of 12). Throughout this
tutorial you will understand why it’s so important
to have characters in the other two starting towns.
WARNING: The extra characters will cost you 2
dollars a month (about 1 dollar each). So just
forego a chocolate bar or two for a day ;)
The Auction House: Undercutting While Not
Undercutting
As mentioned in the Intro, people set prices based
on the price history.
A now confirmed fact is
that a lower selling item will almost always sell
first. This has been a source of uncertainty, but
various tests were performed and most consistently
the pattern has arrived that a given the same bid,
the lower priced item will sell. So, what you as
a seller wants to do, is sell your items for the
lowest possible price
without having people
decrease the value of the item on the price history.
This involves two considerations:
 
 - Think about what people will bid. People usually bid in the 1000s and 500s
on high priced items. If the item sells for 10k,
people will probably bid 9k, then 9.5k, then
finally 10k.
 
- What price will allow for an undercut and a
quicker sale? On a 10k item, anything 9.9k or
lower will probably result in a relatively
quicker sale.
Given these considerations, in this example 9,501
gil might be a good choice for undercutting without
undercutting. They will bid 9k, then 9.5k, then 10k
before getting the item. On the price history it
will show up as 10,000 and you will sell first
because you set yours to 9,501 gil.
Effects (Or “Patternsâ€)
Patterns occur when trying to make gil. Keeping
these in mind can increase your profit anywhere from
10-50%.
The Hometown Depreciate (Devalue)
This is easily the best and most important pattern
to consider for all newcomers and even experienced
players.
Items received by completing quests, NM
item drops, and all area-specific items are more
popular in the area in which they originate, and
more items leads to more undercutting and less
value. These items will almost ALWAYS be worth
more in the other starting towns. This is why mules
are so important! Here are some examples(since
spacing is causing problems, I’ll use bold/italic
for easier reading):
NM Item Drops:
NM Item Hometown Price Price
Elsewhere
Spini Spipi Mist Silk Cape ~23-25k
~28k-30k
--
Juu Duzu the Whirlwind Soleas ~2.5k
~5k
(same NM) Hunter’s Longbow ~7k
~10k
--
Bomb King Bomb Ring ~6k ~10k
--
Doppleganger Dio Cruel Scythe ~4.5k
~7-8k
--
Quest Items:
Quest Reward Hometown Price
Price Elsewhere
Truth, Justice, and the Onion Way Justice
Badge ~1-1.5k ~3k
--
Know One’s Onion Blaze Spikes ~3k
~5k
--
To Catch a Falling Star Fish Scale Shield
~1k ~2.5k
--
Healing The Land Teleport-Holla ~2k
~6k
--
Mean Machine Warp ~5-6k
~8-9k
--
This also applies to crafted items! In hometowns
where guilds are located, items that are crafted
generally sell less, because there is an abundance
of supply and many people are looking to get rid of
the item (especially if the item is made for skill
raising purposes and not for profit). The main
exceptions are the
materials used for
crafting, which can sometimes actually sell for MORE
because they are needed for this crafting. Armor,
weapons, and food will sell for significantly less
in the hometown of that guild. Some examples
include: Bone Earring +1 (bonecrafting item) sells
for 6k in Windurst, but almost 10k in SanDoria. Meat
Mithkabobs (culinary item) sells for ~ 2.1k-2.3k in
Windurst, but 2.5k+ elsewhere.
Conclusion: If you
get a NM item, quest item, or a crafting item that
you’re interested in selling, you should check the
prices in other cities (with the use of mules) first
before selling it in the hometown for that item.
Specific Strategies:
While the patterns and concepts, as well as the
basics, should allow you to formulate strategies of
your own, here are some examples and specific
strategies to get you going:
The Scroll Quests Strategy
All the hometowns have a variety of spell scrolls
have a variety of scrolls available after completing
quests. These, however, require fame. For an
explanation of fame, see:
http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=7172
. That thread also talks about very easy ways to
gain fame through repeatable quests. For now, I will
simply list the spells to be had in the various
towns:
Blaze Spikes – Requires no fame, but must do
Justice Badge quest first. See
http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=7428
for details. Worth anywhere from 3k to 5k gil.
Aspir – Requires high Windurst fame and must
do the Teacher’s Pet quest (in same room in
Aurastery of Windurst Waters). See
http://ffxi.allakhazam.com/db/quests.html?realm=Windurst&fquest=185
for tips and details, but note the quest item is
purchasable at the auction house. Worth ~ 25-30k.
Teleport-Mea – Relatively high Windurst fame,
and a way of navigating the Eldieme Necropolis is
required (usually 40 and up area).
http://ffxi.allakhazam.com/db/quests.html?realm=Windurst&fquest=203
for details.
Warp – Requires some Bastok fame. Item has
been devalued, but still worth ~8k. See
http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=7705
.
Drain – Requires high San’Dorian fame and
either rank 2 in San’Doria or at the very least to
be on Mission 5 in Bastok or Windurst, or have
completed it and be rank 3 in either of these two
nations (MUST have access to the Chaeaux). See
http://ffxi.allakhazam.com/db/quests.html?realm=San%20d'Oria&fquest=82
for tips.
Teleport-Holla – Relative high SanD fame, and
a way of navigating the Gusgen mines (lvl 30+ can
make it, or use sneak/invis for lower).
http://ffxi.allakhazam.com/db/quests.html?realm=San%20d'Oria&fquest=84
* (since most these quests require fame, they are
a sometimes difficult to exploit with recreated
mules)
** (there are other teleport spells in Bastok and
San’Doria, which can be found at the allakhazam
quest listing if you want, but will be left out for
the sake of length).
Spiny Spipi Hunting
Spiny Spipi is a crawler-type NM level 9-10 that
spawns in East Sarutabaruta. I have found this NM to
be the most consistently profitable to hunt because
profits come not only from Spipi, but other monsters
in the area. This is the best, quick, low-level NM
hunting tip that is consistent and reliable, you
will want to patrol the indicated area:
EDIT: Well, until I get the image to work for me and
actually display, I'll just describe the zone you
should patrol. You'll want to go all the way until
the mountain range by j-8 BEFORE the zanpipi river.
Hug the mountains and patrol in a U shape, going
from one side of the mountain range to the other -
which will be close to the river. Crawlers that
spawn along here can result in a Spipi spawn.
With my thief having only the treasure hunter I
skill, the mist silk cape drops at a rate of about 1
in 2. This cape sells for about 23-25k in Jeuno and
Windurst, but about 28k-30k in San’Doria and Bastok
(although it sells less frequently in these towns).
According to many other people I’ve spoken with, the
average drop rate for non-thief characters is closer
to 1 in 3. Now the
key to this strategy is
that Spipi only provides a portion of money earned.
As you patrol for Spipi, you want to be killing:
-Crawlers: Killing these not only make Spiny Spipi
spawn faster, but drop crawler calculus and silk
threads. Crawler Calculus can be traded in to Illu
Bohja at H-6 in Windurst Woods (near the Dhalmel
farm) 3 at a time for 600 gil, more importantly
adding to your Windurst fame. The silks are the real
gold mine, selling for about 1k each or anywhere
from 12k-14k for a stack of 12. Unfortunately, silks
are a rare drop by crawlers.
-Giant Bees: Bees have great drop rates making them
very profitable, and are everywhere in the patrolled
area. They drop Beehive Chips (3k for a stack of
12), Pots of Honey (2.3k for a stack of 12), and
Insect Wings (only about 600 for a stack of 12).
-Goblin Thugs: Drop small amounts of gil and Wild
Onions (4k for a stack of 12).
-Spiny Spipi: Of course you want to be killing
Spipi. Even if Spipi doesn’t drop the cape, you can
get up to 2 silk threads dropping at a time, worth
1k each, so it’s never a total waste. Remember that
the cape is a rare item, so your character can never
carry more than one on is person at a time… so don’t
get greedy and try to get two capes in a row before
going to town!
It is recommended you use thief for treasure finder,
whether it’s a lvl 15+ thief as a main job or a lvl
30+ character with a lvl 15+ thief as sub. This
increases drops from all types of creatures.
Spipi Spanws on average about once every real hour,
may be once every hour and a half. If Spipi has a
drop rate of about 1 in 2 with treasure finder, then
it’ll talk at most 3 real life hours to get a cape.
In this time you can have approximately:
-3 Stacks of Beehive Chips 9k
-1 Stack of Silks 12k
-1 Mist Silk Cape 28k
-1 Stack of Wild Onions 4k
--
Total: ~53k
The best part about it is that its relaxing relative
to camping rare-drop highly-camped NMs, and you feel
good about it knowing that even if Spipi doesn’t
drop, you’re still profiting from the other
critters.
Overnight tip: Fishing
Now I know what you’re thinking: to be truly
efficient and make gil FAST, you need to always be
at work… even while sleeping. Well, I have tested
many different ways and so far the answer is
FISHING.
The key to making gil while sleeping is by macroing,
and until memory addresses are cracked for FFXI
fishing is the safest most consistent way of making
gil.
I have personally confirmed that SE relies
on the FFXI community to track down macro users.
They do not search server logs or anything like that
– a large part of the community dislikes macro users
and reports them. So, to avoid being caught and
suspended, you just have to avoid being seen. This
applies to all unattended macros, but fishing most
of all.
When fishing, you’ll be wanting one thing above all:
moat carp. Moat carp sell consistently for 4k for a
stack of 12, and can be caught with any fishing
skill level. Moat carp can be caught at any fresh
water location (lakes and ponds, including ones
in-town). The best combination to date for me has
been Insect Ball (~300 gil for 12 at AH or ~400gil
for 12 at fishing guild store in Windurst) and a
Mithran Rod (~5.5k at AH). On average, you can pull
in about 3-4 stacks of 12 overnight, along with some
rusty items such as the subligar which sells for
about 800 gil each. It might be a worthwhile
investment to buy the four pieces of fishing gear
(gloves, body, leggings, boots) to improve your
catching rate. I personally revised and tweaked
previous fishing macros to best suit the needs of a
fisher. Here it is (made with AC Tool available at
http://www.cameroncole.com/actool.html ):
 
// This line is necessary to select the proper window
SetActiveWindow FFXiApp
Constants //constants... makes macro easier for ppl using different binds
OpenMainMenu = o
MenuDown = m
SelectWindow = f
Fish = 1
Number = 17
Fishcount = 0
Fishbundle = 0 //fishbundle * fishcount = the number of times you fish before sorting inv
Confirm = y
Cancel = n
rod = Mithran Fish. Rod
bait = Insect Ball
End
Set Number = 17 //time after which you reel in
Procedure Fishing //procedure for fishing
Keys /fish {RETURN}
Delay $Number sec //reel in after the constant 'number' seconds
Keydown {return} 250 //this is the point where you actually reel in after the delay
Delay 30 sec //wait 30 seconds between fishing
Compute $Fishcount = $Fishcount + 1 //add 1 to fishcount for auto-sort purposes
End
Procedure InvSort //auto-sorting inventory procedure
Keys ^i
Delay 500
Keydown $SelectWindow 250
Delay 250
Keydown $Confirm 250
Delay 250
Keydown $MenuDown 250
Delay 250
Keydown $Confirm 250
Delay 500
Keydown $Cancel 250
Delay 250
Keydown $Cancel 250
Delay 250
End
Procedure StartFish //procedure called on every time you're about to fish
If $Fishcount = 5 //first check if you've fished 5 times already
//so, every 5 fishing attempts you want to:
Keys /equip range "$rod" {RETURN} //equip rod (in case it breaks)
//delay 1000
Keys /equip ammo "$bait" {RETURN} //equip bait (in case you run out)
delay 1000
Compute $fishbundle = $fishbundle + 1 //add to 'bundles of 5' counter
Set Fishcount = 0 //reset fishing counter
If $fishbundle = 3 //if you've fished a total of 3 * 5 = 15 times, then sort inventory
Call InvSort
Set fishbundle = 0
End
Else
Call Fishing //just fish
End
End
Delay 2 min //in-game delay, don't start fishing for 2 minutes when you enter the game
While 1=1 //never-ending loop that calls the startfish procedure, starts fishing!
Call StartFish
End
This macro is NOW available for your copy & pasting
needs at the FFXI Macro Forum:
http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=9814
What this macro does without modification:
-Uses the /fish command for you
-Reels in the line after 17 seconds
-Waits 30 seconds before using the /fish command
again
-Replaces rod (in case it breaks) and bait (so you
don’t run out) after every 5 /fish attempts. In
order for this to be effective you should have
multiple rods and baits in your inventory, or just 1
really reliable rod.
-Auto-sorts inventory after every 15 /fish attempts
-Assumes bait is: Insect Ball and fishing rod is:
Mithran Fish. Rod
* This macro never ends, but that poses no problem
since you can /pol to temporarily log out or /logout
and none of the commands will prevent you from
logging out (as would physical movement).
That's all for now guys! I hope the tutorial
helps. Spipi/crawler/bee/thug hunting during the day
and fishing at night, all the while keeping in mind
patterns such as the Hometown devalue of items, and
you'll be racking in gil in no time!