*Edited after a found a way to look at player health and to pick the Bandage
for the heal. Higher health bandage for more health heal*
I am pretty sure that this will work for all - it works for me. It checks to see
if you target is gouged and then uses the item in bag#, slot# on your self. I
know I was getting pissed at trying to gouge and then heal to just see that my
gouge missed. Enjoy
*Named GHeal
/script if (UnitName("target")) and (IsGouged()==1) then UseAction(71);end
*Named HealMe
/script if UnitHealth("Player")<=350 then UseContainerItem(0,3);
SpellTargetUnit("player"); else UseContainerItem(0,4);
SpellTargetUnit("player"); end;
Edited by maddcow on Jan 7, 2006 at 06:37 AM
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