INTRODUCTION:
If you have read any other of my final templates then please skip this section,
and jump right to “BUILD TYPEâ€. The Intro is the same for all 8 of my final
templates, as I would like to try to convey why I am building the templates the
way I am.
I was kind of surprised to find out that I have a little over 1150 hours /played
in game so far. (8 peeps * 6 days /played, (average) * 24 hours in a day) This
has given me a unique perspective when it comes to PvP, because not only have I
killed every Alliance class with every Horde class, but I have also been killed
by every Alliance class as every Horde class. The most difficult thing to do
when trying to build the best overall character template, is trying to remember
all the PvP encounters I have been in, and filtering out the “BS PvPâ€. (BS PvP
encounters = encounters where, regardless of personal skill, abilities or
talents, the outcome would not have changed) An example of BS PvP is me as a 50
Mage, attacking a 30 Mage, I kill him but I learn NOTHING, and regardless of my
template he still would have died. Another example is me in a PvE engagement
with 20% health left, and a peep 5 levels below me ganks me. Hell no I don’t
feel bad, not only did he have the advantage of surprise, he also already had me
80% dead at the start. I must filter these out, so that I can accumulate
meaningful data, in order to build a better template. There is other BS that
also must be filtered and this is far WORSE then the BS mentioned above. That is
misinformation, which is 80-90% of the crap we see in the chat channels, and on
the WOW public boards. Trust me, if peeps have anything intelligent to say, they
are saying it on their clan/guild boards.
Another thing to remember is that these are based on my “play styleâ€. If I had
to describe my play style in a couple of words, I would describe it as “overly
aggressiveâ€. You will not find me with a “stun rogue†and my shaman and warrior
with both be 2H for PvP. (they will go 1H/Shield for end game instances/PvE). In
the U.S. Army, 80% of our training was in offensive operations, and I guess it
carried over because I simply refuse to defend anything. Yeah, if I am in a FPS,
I’ll “camp the flagâ€, but there are no flags in WOW. The best defense is an
overwhelming offense! (No, I do not mean a zerg either; I hate zergs, all
numbers and no skill)
Bored yet? O.K O.K. The last thing I ask you to remember is the “build typeâ€.
There are only 5 types of a build that you can possibly make. (I don’t care how
you place your 51 points, your overall template will fall into one of the five)
1. Offensive Group = Your template is geared toward causing massive damage, in
the minimal amount of time, and you have skills that can benefit multiple
members of your group, and/or you have skills that can disadvantage/damage
multiple members of the opposing group.
2. Offensive Solo = Your template is geared toward causing massive damage, in
the minimal amount of time, and the vast majority of your skills only benefit
you or disadvantage a single opponent.
3. Defensive Group = You are a healer and buffer.(No not a floor buffer)
4. Defensive Solo = Your template is geared towards lasting longer then your
opponent and you plan on winning a battle through attrition.
5. Gimped = any build type that does not fall into one of the above four, or any
build type that tries to combine, in any way, the above 4.
BUILD TYPE:
Offensive Group. Specced in Fury/Arms. Why not other? In a Group VS. Group
environment you have two very important things working in your favor. You are
not high on the “must die first listâ€, and you “should†have a healer in your
group. The best thing to do is to take advantage of these two issues and go
“balls to the wallâ€. This template is ALL damage. With this template “fear†is
nonexistent, if you are critted you just got a 40% bonus to damage for the next
4 swings.(Enrage) When you crit, you get the following:
1. Hasted 30% for the next 3 swings.(Flurry)
2. You bleed your target for 60% of your weps damage over 12 secs.(you must have
a 2H wep for this build, for max damage)(Deep Wounds)
3. The crit damage that you did was increased 20%.(Impale)
Worried about being able to crit? You have a 5% bonus to crit with Cruelty, and
you can always use Recklessness! (You want a ton of gear that adds % to crit if
at all possible)
http://www.thottbot.com/?k=344
THEORY OF THE BUILD:
Fearless Suicidal Maniac…
The biggest complaint I have heard about Warriors in end game PvP is that they
are always getting feared away. I never understood this, as the Warrior has a
ton of abilities that make him immune to fear. I really lucked out because my
two heavy melee peeps, (Warrior and Shaman) are my Armor crafter and Wep
crafter!!! What does this mean? Look at this quest reward! (Yes both my peeps
have it and are very happy with it)
http://www.thottbot.com/?i=4593
Well now that we have removed fear from the equation, let’s look at what else
you do.
Reduced cost/cooldown or increased damage:
1. Heroic strike by 3 points(improved Heroic Strike)
2. Increased Bleed Damage from Rend 35%(Improved Rend)
3. Thunderclap damage +25%( Improved Thunder Clap) Note, this is not a big deal
but it does slow the targets 10%, cheap cost, and Insta casted.
4. Execute costs 5 points less.(which adds those points for additional damage if
you have extra)(Improved Execute)
5. Reduced Cooldown of Intercept by 10 secs.(Improved Intercept)
6. Increased duration of Berserker Rage 6 secs.(Improved Berserker Rage)(another
immune to fear here)
New Abilities:
1. Piercing Howl, Dazes peeps around you for 6 secs.
2. Death Wish, which you should always use when it is up, increases damage
done/taken by 20% as well as immune to fear for 30 secs.
3. Bloodthirst, 100% increased damage after getting the last hit on a target.
This template only has one weakness and that is defense/healing, but as I have
said in a group environment you should have a healer. Also make sure the healer
knows that you will be one of his prime targets as you have no defensive
abilities! Please do not try this template in PvE because you will have a ton of
downtime, unless you are fighting mobs your level or below. Also please remember
that this is for a group, if you try to solo with this template in PvP, you will
not be as effective as you would be in a group. (Although if you have a few huge
heal pots whack away)
Template:
Saved Template
Class: Warrior
Level: 60
Arms Talents (17 points)
• Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage points.
• Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
• Deflection - 3/5 points
Increases your Parry chance by 3%.
• Improved Thunder Clap - 3/3 points
Increases the damage done by your Thunder Clap by 25%.
• Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee
weapon's average damage over 12 seconds.
• Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle,
Defensive, and Berserker stance by 20%.
Fury Talents (34 points)
• Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
• Booming Voice - 5/5 points
Increases the duration of your Battle Shout and Demoralizing Shout by 50%.
• Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
• Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
• Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a
critical strike.
• Improved Execute - 2/2 points
Reduces the Rage cost of your Execute ability by 5.
• Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear,
but lowers your defense against all types of damage by 20%. Lasts 30 seconds.
• Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.
• Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a
critical strike.
• Improved Berserker Rage - 2/2 points
Increases the duration of your Berserker Rage ability by 6 seconds.
• Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a
100% increased damage.
Protection Talents (0 points)
• None
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