This talent build was another difficult one to do as the last patch just came
in and made the druid allot more effective. If you want to play a "group druid"
then definitely go restoration, as there is allot of good "group skills" in
restoration. Feral combat I put a few points in, but wanted to stay in Balance
for the most part, since I only plan to go into dire bear form when, I am about
drained of mana and just have enough left to cast the morph.
Balance Talents (35 points)
Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to
become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge.
Lasts 45 seconds. This goes with improved nature's grasp to bring the % to 100.
Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%. This
has been very effective in lobie PvP as the gankage slows down whe |