Diablo 4 1.3.1a Fixes Deode

 Author:  Gameusd

In this article, we will present the patch notes for the latest 1.3.1a for Diablo 4. The main focus is on a series of optimisations to the Season 3 gameplay. If the designers had gone and played Season 3 themselves before the season went live and got to difficulty 4 to experience all of the seasonal gameplay, this optimised content would have been implemented a long time ago.

Personal Comments

This patch is a salvage change that will improve our gameplay experience, but most likely won't be able to salvage players who have already given up on the season. The third season experience is not good, the evaluation is also very poor, now the optimisation does not change the third season of the gameplay, Blizzard simply improve the rewards, so that players will not be so tired to play, but let players give up the game of the root cause, is the third season of the gameplay, this has not been changed.
d4 construct

Echo of Malphas

Echo of Malphas has had their Level raised from 85 to 100.
The Health pool of Echo of Malphas has been increased by 30%.
A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.

Loot Updates

The drop rate of Unique Stones from Malphas increased from .25% to .5%.
Unique Stones now have a 3% chance of dropping from the chest after the boss.
Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.
The designers said that they noticed that players preferred to use Pearl of Warding to get tickets for Malphas instead of redeeming Vault buffs, so they introduced a new ticket prop, Igneous Core, for summoning Malphas.Igneous Core drops probabilistically during seasonal playthroughs in the wilderness, and it is expected to drop 2 to 3 times. A prop, if the encounter is more crowded, it may take 4 to 5 minutes to get a Igneous Core. 7 Igneous Core are needed to use. Unique item tuning stone can only be obtained by this playthrough, and the previous drop probability is really too low, can't understand what Blizzard's designers are thinking! The Unique item tuning stone is only available in this playthrough, and the previous drop probability was too low. Previously, almost all players were afraid to use Pearl to open treasure chests for rewards because Pearl of Warding required 10 to enter the Vault. Now Igneous Core alleviates the situation to some extent, but the root cause is still not a good design.

Governing and Tuning Stone

Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
Finding a max level Governing or Tuning Stone will now grant 150-200 Shattered Stone.
Governing and Tuning stones can now be acquired as rewards for completing Whispers.
Son of Malphas now always drops 2-3 Governing and Tuning Stones.
Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.
Players didn't realise how powerful the spider was, so it had to be made to grow faster, say the developers. The designers have also finally realised how useless a setup crafting stones is, and are finally willing to link to other playstyles to get them. And the experience requirement for stones has been lowered, kind of realising how disgusting the experience value needed to upgrade from level 1 to level 2 is to players.
Seneschal Companion

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.
Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
The max stacks of Zoltun's Warding has been increased from 300 to 999.
The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
Knockback has been removed from all Obelisk Hazards.
Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
The projectile speed from Elemental Dart hazards has been reduced by 20%.
The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
The spout hitbox for Elemental Pillars has been reduced by roughly 15%.
Pearls have finally been tweaked, as the previous version had a Pearl that gave 3 buffs and required 10 of them to open the Vault, which was too much pressure on the player. With the changes to Trap Damage Determination, the demand for Pearls is no longer high pressure. The increase in drops in the wild is also a change that optimises the player experience.

Bug Fixes

Fixed an issue where the Gatehall would not display on the map for players on PlayStation.
Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
Various stability and performance improvements.

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